Roadblock game hard drive crash4/14/2024 But then you are supposed to forget all that and instead go back to be the newbie adventurer doing newbie quests with what happened to you (tadpole) literally stop mattering and your supposedly epic chosen companion can hardly cast magic missile. The "epicness" only comes gradually, both for you and your companions who start out as just another thief, an archer living in the sewers, ect.īG3 frontloads the epicness (for marketing purposes?) with dimensional invaders, dragon battles, you travelling with chosen and so on. But in the game you start at the bottom A random guy found wounded on the road. You know from the promotion material that being mythic is the core of the game. The thing is WotR is much better with how it handles "epicness" than BG3. The companions in WotR develop a lot and we will have to see if for example the story of Shadowheart will really be much different than the one from Woljif. However, the focus of WoTR is on the world and how you shape it and not on personal and character development besides the role of the commander.Thats not how I see it. I know that liberating Drezen, and getting your powers and powers are also really epic moments, including the game's superb music. I intimidated a lot of folks in WoTR, but none of those moments came close to my barbarian intimidating Kagha to release the child. But the effort in each scene is a big wall of text that focuses on voiceovers and scene descriptions that appeal greatly to the player's imagination.īG3 is a cinematic experience focusing on the involved characters and developing them emotionally and in empowering situations. WoTR is focused on delivering its complex systems and grand narrative. Yes, they are both CRPGs, however, what they are trying to achieve is completely different. I don't quite see how both experiences are comparable since BG3 is a more cinematic presentation while WoTR is a more classic 90s. I am hopeful that the community will make use of the finally powerful modding tools to make better stuff, like they did with NWN1.īefore starting I must say I deeply love both games. Literal fetch quests and the quest design still being very rigid and awkward weren't too appealing, either, but it's alright. I like the more vast outdoor areas and that fights became a lot less filler-y and now throw really tough creatures even at a low-level party, and how they added a whole bunch of enchantable equipment types (finally, magic crossbows!) and the ability to make your own wondrous items, but the writing is still very bad (the dialogue is actually, as much as I despise the term, cringe-worthy) and the exploration still amounts to pushing rocks and creating log crossings whenever given the option, with a lot of time-wastey non-thinking moments that make you feel like you are not as much exploring in wilderness but playing a level, artifice and all. The Light Monk also makes the base campaign's undead and Sorr-Akkath segments a lot easier to deal with by just slapping lights on anything he/she punches with a ki attack.Īs for the DLC that I finally decided to give a shot to after they released the rest of the classes - it's somewhat of an improvement over the base campaign, although even with the factions now being a lot more prominent of a mechanic the fact that you don't really have much of a wiggle room until later on in terms of your allegiances is really unfortunate, with how you are forced to accept every quest and have no choice in how to resolve them. It's just way harder to shove things normally in Solasta, but Warlocks don't give a damn.While we are on the topic - they've taken some liberties with the Bard and the Warlock as well, changing Hex quite significantly and not having the equivalent of Armor of Agathys available (not like they couldn't just rename the spell as they did with Hideous Laughter and Acid Arrow if they're in a different setting.) and letting the subclasses have access to a whole assortment of non-typical spells from other classes' spellbooks. The newly released Warlock is making people realize how many instant death pits you can blast things into. Today in Solasta clearly wasn't balanced for anything beyond the initial six released classes.
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